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Star Wars: Episode VIII: Binds of Tyranny Forum Index » Questions and Suggestions » "Super" Ships
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Noruas
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 Post Posted: Sat, August 05th 2006 11:38pm    Post subject: "Super" Ships
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Since we were spamming the old thread with discussions on this heres a new thread for it.

Firstly, these ships are small. They're like 2000 meters to 5000 meters and they have the same amount of Turbolasers as an Executor. They are miniscule and they took literally no time to research. The Death Star took decades along with ships that were attemped (but not on this scale) by the New Republic. The Yuuzhan Vong would piss themselves if they entered our galaxy. The cost of these ships is extremely cheap for thier firepower. The technology used in thier reactors would have to be super expensive and very very high tech.
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Gavin Onasi
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 Post Posted: Sat, August 05th 2006 11:42pm    Post subject:
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Havent we been throught this before? As much as I support you on this VVD... Its too late to change it now...
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Ams Jendob
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 Post Posted: Sat, August 05th 2006 11:54pm    Post subject:
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Considering a million credits is actually a massive sum of money, I'd say multi-billion credit ships are completely reasonable. After all, it's not like every civilian in the Galaxy is getting one.

Oh, and the main target of your attacks don't have anywhere near the firepower of an Executor, VVD. Also, you mention the Death Star. Now, that one, supposedly designed by the Geonosians, took almost 20 years to construct, and was 160 km across and fairly well-armed. Problem was some 19-year old farmboy got lucky and manage to shove the nuclear equivalent of a potato up the exhaust pipe.

Oops.

So, then comes DS-II, which was designed and constructed with lessons learned from the DS-I's loss. This was a truly massive beast of a machine, too... 900 kilometers in diameter; 30,000 turbolaser batteries; 7,500 laser cannons; 5,000 ion cannons; and 768 tractor beam generators. That's a more than 175-fold increase in size.

Imperial engineers designed and built the vast bulk of it in one year. No exhaust ports on this one, either.

Tell me again why a two-mile long ship should take decades of construction?
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Noruas
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 Post Posted: Sun, August 06th 2006 12:05am    Post subject:
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Ams Jendob wrote:
Considering a million credits is actually a massive sum of money, I'd say multi-billion credit ships are completely reasonable. After all, it's not like every civilian in the Galaxy is getting one.

Oh, and the main target of your attacks don't have anywhere near the firepower of an Executor, VVD. Also, you mention the Death Star. Now, that one, supposedly designed by the Geonosians, took almost 20 years to construct, and was 160 km across and fairly well-armed. Problem was some 19-year old farmboy got lucky and manage to shove the nuclear equivalent of a potato up the exhaust pipe.

Oops.

So, then comes DS-II, which was designed and constructed with lessons learned from the DS-I's loss. This was a truly massive beast of a machine, too... 900 kilometers in diameter; 30,000 turbolaser batteries; 7,500 laser cannons; 5,000 ion cannons; and 768 tractor beam generators. That's a more than 175-fold increase in size.

Imperial engineers designed and built the vast bulk of it in one year. No exhaust ports on this one, either.

Tell me again why a two-mile long ship should take decades of construction?


Construction time isn't the problem, research time is. The DSII was made faster because it was an upgrade not a new design. Geonosis and other engineers helped make the DSI and massive amount of funding were put into it. And you said that 1 cred is less then a dollar so a million wouldn't be so much. And the point is that everyone does have them. To be considered a major faciton you have to have one. They are like IMC-2000s which tear through ships but are near invincible. There is a lack of strategy as everything is shoot, not kill and be killed.
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Ams Jendob
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 Post Posted: Sun, August 06th 2006 12:09am    Post subject:
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Invincible? No... they're actually pretty weak. However, the only times they've been engaged, they weren't attacked, so... :p
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Noruas
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 Post Posted: Sun, August 06th 2006 12:11am    Post subject:
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Ams Jendob wrote:
Invincible? No... they're actually pretty weak. However, the only times they've been engaged, they weren't attacked, so... :p


I told 15 Libs to shoot them. They didn't scrath the shields. And yes blasts hit. In the meantime, I lost eight Mandators in one blast. Which means that they can tear through things our of thier price grade, making them semi-expendable.
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Ams Jendob
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 Post Posted: Sun, August 06th 2006 12:13am    Post subject:
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Liberators... with 8 turbolasers forward... :p

Also, their yield has been decreased in this game by almost half.
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Noruas
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 Post Posted: Sun, August 06th 2006 12:26am    Post subject:
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Ams Jendob wrote:
Liberators... with 8 turbolasers forward... :p

Also, their yield has been decreased in this game by almost half.


Libs or IMCs?
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Natalie Pearson
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 Post Posted: Sun, August 06th 2006 12:27am    Post subject:
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Just out of interest; how many Mark II Star Destroyers could an Akula hold its own against, theoretically of course.
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Noruas
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 Post Posted: Sun, August 06th 2006 12:33am    Post subject:
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More then the One could stop before dieing.
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Ams Jendob
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 Post Posted: Sun, August 06th 2006 12:44am    Post subject:
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IMCs were reduced.

And I did the numbers once... bored in study hall. :p Though it was for ISD-Is versus an Akula, no ions, no missiles, no torpedoes, no fighters, no blastboats. That came out to 22. ISD-II would be markedly less.
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Gavin Onasi
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 Post Posted: Sun, August 06th 2006 11:13am    Post subject:
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I still hate the whole... overpowered ships idea, the IMC-2000s... we should go back to canon shps only and go from there!
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Boba Fett
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 Post Posted: Sun, August 06th 2006 11:31am    Post subject:
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Then griping will commence about how powerful Executors are, then about how the amount of credits the Empire recieves makes it impossible to win against them, etc... etc...
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Noruas
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 Post Posted: Sun, August 06th 2006 03:27pm    Post subject:
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Boba Fett wrote:
Then griping will commence about how powerful Executors are, then about how the amount of credits the Empire recieves makes it impossible to win against them, etc... etc...


We have the exact same thing now with Akulas, Chancellors, Unus and etc.
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Ams Jendob
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 Post Posted: Sun, August 06th 2006 05:08pm    Post subject:
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No, Boba is right. At least these smaller ships give a chance for other factions to contend with the Empire's Executors.
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Noruas
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 Post Posted: Sun, August 06th 2006 05:43pm    Post subject:
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And the Empire can just mass produce Akulas to counter. MC90s could take on Executors. Focusing fire could too. People tell me to use strategy, but adding these ships dumbs down strategy. And realism.
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Ams Jendob
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 Post Posted: Sun, August 06th 2006 08:05pm    Post subject:
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Massed fire can, yes... but to date, no one has tried it effectively (fighters don't pack enough punch). Also, you don't realize just how flimsy things like Akulas, Indomitables, Devarons, and such are... but you have to know the weakness.

No, I won't tell you, either. Just because I'm admin doesn't mean I have to destroy my own faction for everyone else. You can figure it out on your own.
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Nevin Antilles
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 Post Posted: Sun, August 06th 2006 08:10pm    Post subject:
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Quote:
MC90s could take on Executors. Focusing fire could too.


...um...

There is nothing wrong with the superships that exist. Number 1 reason is the Empire's ESDs...most of the superships are to stand up against them. That is canon.

Secondly, most of the people that are criticizing superships haven't the SLIGHTEST idea how much it costs to research and build one. Chancellors and Akulas, as I personally know, both cost a great amount of research and a very high construction bill. Of course, I won't tell you what that is, since that would be abuse of OOC information, but take my word for it. It's not as if the Empire could buy 500 Akulas and ram them all into enemy ships and not bat an eye.

The ships are also perfectly legal. The only reason Chancellors, Akulas, etc were approved is because a lot of thought went into how to produce power equal enough to fuel the powerful weapons and shields. We also paid out the ass for that too.
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Jahan Stresemann
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 Post Posted: Mon, August 07th 2006 04:36am    Post subject:
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Exactly. For a recent design of mine it cost over 70 billion credits to research.

Shove THAT in your pipe and smoke it, VVD :P
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Brandon Vita
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 Post Posted: Mon, August 07th 2006 05:36am    Post subject:
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lol ... note to self: leave capital ship designs alone til you have some real money.
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Noruas
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 Post Posted: Mon, August 07th 2006 08:55am    Post subject:
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Jahan Stresemann wrote:
Exactly. For a recent design of mine it cost over 70 billion credits to research.

Shove THAT in your pipe and smoke it, VVD :P


I know how much it coste to research and Akula, OOCly of course. And since I don't invest in superships anymore I pay only like 1.5 billion per design. I'd rather lose 1 cheap, but good design then one that will obviously blow its power generators in 10 minutes.
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Gavin Onasi
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 Post Posted: Mon, August 07th 2006 01:14pm    Post subject:
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Speaking of designs... did you ever get around to approving mine from May 8th?
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Ams Jendob
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 Post Posted: Wed, August 09th 2006 03:11pm    Post subject:
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The Arden and Escort? First one looks a little super-ish to me... :p
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Gavin Onasi
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 Post Posted: Wed, August 09th 2006 03:23pm    Post subject:
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Its better than an ISD but not as good, or anywhere near a Akula... so umm eat my shorts!
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Ams Jendob
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 Post Posted: Wed, August 09th 2006 03:27pm    Post subject:
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Even though an ISD would run rings around it... :p

Ah well. We'll get it done when Cray comes back.
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