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Alliance Engineering, Incorporated
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Star Wars: Episode VIII: Binds of Tyranny Forum Index » Financial Holonet » Alliance Engineering, Incorporated
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Ackbar
Corporal


Joined: 29 May 2006
Posts: 259
Location: Denon

 Post Posted: Mon, July 09th 2007 05:18pm    Post subject: Alliance Engineering, Incorporated
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A recent merger with FreiTek and several internal Alliance Corporations, most notably the Alliance Underground Engineering section and FreiTek, has given birth to Alliance Engineering, Inc. We are still new, and are working to expand our products.

General Products
Light Scout Frigate: 60,000 credits
Scout Frigate: 75,000 credits
Advanced Scout Frigate: 90,000 credits
Hunter-class Destroyer: 135,000 credits
Hunter-class Destroyer, Mark II: 180,000 credits
Javelin-class Anti-Aircraft Destroyer: 250,000 credits
Javelin-class Anti-Aircraft Destroyer, Mark II: 300,000 credits
Prowler-class Cruiser: 450,000 credits


Alliance Only
RZ-1 "A-Wing" Starfighter: 175,000 credits each
B-Wing Starfighter: 220,000 credits each
E-Wing Escort Starfighter: 185,000 credits each
V-Wing Airspeeder: 26,500 credits each
V-Wing Airspeeder Transport, Model A: 175,000 credits each
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Commander in Chief Ackbar


Last edited by Ackbar on Sat, November 22nd 2008 02:48am; edited 2 times in total
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Ackbar
Corporal


Joined: 29 May 2006
Posts: 259
Location: Denon

 Post Posted: Sat, November 22nd 2008 02:40am    Post subject:
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Alliance Engineering is rolling some new stock, this time for sake to the general public! After all, our products may be the line between holding the line against the inevitable Imperial onslaught and death.

From our Mon Calamari shipyards, we are releasing a slew of watercraft for aquatic defense. Keep your seas and rivers safe with these versatile, inexpensive, and tough units.

Light Scout Frigate: 60,000 credits
-350 credits per week maintenance cost

Crew: 14
Weapons: One forward laser cannon
Maximum Speed: 160 kph
Maximum Cruise: 148.16 kph (80 knots)
Armor: 1 centimeter durasteel
Maximum Range: 6,000 kilometers at full cruise

The light scout frigate was fielded by the Alliance to Restore the Republic in its valiant struggle against the tyranny of the Galactic Empire. Light scout frigates patrolled sea lanes, performed reconnaissance, and carried out highly successful hit-and-fade attacks on Imperial forces. Its forward laser cannon provides some serious firepower for a ship this size.

Scout Frigate: 75,000 credits
-550 credits per week

Crew: 14
Weapons: One forward laser cannon
Maximum Speed: 180 kph
Maximum Cruise: 166.68 kph (90 knots)
Armor: 1.25 centimeters durasteel
Maximum Range: 7,000 kilometers at full cruise

The standard scout frigate made up the bulk of the Rebel water fleet during the wars. It improves on the Light Frigate in every way, with greater range, speed, armor, and a more powerful laser cannon. The crews of these ships sent many a buckethead into the deep, and now you can too!

Advanced Scout Frigate: 90,000 credits
-750 credits per week

Crew: 14
Weapons: One forward laser cannon
Maximum Speed: 200 kph
Maximum Cruise: 185.2 kph (100 knots)
Armor: 1.5 centimeters durasteel
Maximum Range: 8,000 kilometers at full cruise

The advanced scout frigate is the most powerful--and most expensive--of the frigate classes. It is the fastest, best protected, and most heavily-armed model we sell in this class. Great for your vanguard or last line of defense: they work anywhere!

Hunter Destroyer: 135,000 credits
-600 credits per week maintenance

Crew: 20
Weapons: One forward energy pummel
Maximum Speed: 200 kph
Maximum Cruise: 185.2 kph (100 knots)
Armor: 3 centimeters durasteel
Maximum Range: 6,000 kilometers at full cruise

The Hunter is responsible for sinking thousands of tonnes of Imperial ships. Its forward energy pummel will drill through a hull like a lightsaber through a Stormtrooper. This ship is also very fast and maneuverable, helping it dodge fire until it can get up against an enemy ship's hull to bore into it.

Hunter Mark II Destroyer: 180,000 credits
-750 credits per week maintenance

Crew: 25
Weapons: Two forward energy pummels
Maximum Speed: 200 kph
Maximum Cruise: 185.2 kph (100 knots)
Armor: 6 centimeters durasteel
Maximum Range: 8,000 kilometers at full cruise

The Hunter II is even more powerful and deadly than the basic Hunter. Just as fast, with more armor and a longer range, the Hunter II will send your enemies fleeing. Its energy pummels are also useful for pesky shore-side buildings, not just ships. Give some a try!

Javelin Anti-Aircraft Destroyer: 250,000 credits
-800 credits per week maintenance

Crew: 28
Weapons: MG7 Proton Torpedo Launcher with fifty torpedoes
Maximum Speed: 150 kph
Maximum Cruise: 129.54 kph (70 knots)
Armor: 6.5 centimeters durasteel
Maximum Range: 8,500 kilometers at full cruise

The Javelin was a mainstay of Rebel air defense during the Galactic Civil War. Its deadly torpedo launcher was more than capable of shredding any attacking Imperial craft before the bucketheads could get their guns in range. These craft can still pull that feat off. Don't believe us? Buy some and see for yourself.

Javelin Mark II Anti-Aircraft Destroyer: 300,000 credits
-950 credits per week maintenance

Crew: 29
Weapons: 2 MG7 Proton Torpedo Launcher with eighty torpedoes
Maximum Speed: 150 kph
Maximum Cruise: 129.54 kph (70 knots)
Armor: 7 centimeters durasteel
Maximum Range: 9,000 kilometers at full cruise

If one missile tube is good, then the two tubes you get with the Javelin II will make your day! Firing two MG7A proton torpedoes, you will carve through just about anything the skies can throw at you with this ship. On top of that, its longer operating range and thicker armor ensure you will not regret buying some Javelin IIs.

Prowler Cruiser: 450,000 credits
-1100 credits per week maintenance

Crew: 35
Weapons: Artillery Cannon with 125 shells
Maximum Speed: 130 kph
Maximum Cruise: 111.12 kph (60 knots)
Armor: 8 centimeters durasteel
Maximum Range: 10,000 kilometers at full cruise

The Prowler is a dangerous beast. Our largest and heaviest warship design so far, the Prowler Cruiser can lash out at distant fleets, shore installations, or even deep inland with its deadly cannon. No place is safe between three-hundred meters and twenty-five thousand meters from this ship. Of course, because this ship is a fair investment of resources, it should always be escorted to prevent a sly attacker from getting in too close for the massive cannon to attack.


Last edited by Ams Jendob on Sun, November 23rd 2008 01:11pm; edited 1 time in total
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Velora Antana
ECP Member


Joined: 30 May 2006
Posts: 1611
Location: LOLtopia

 Post Posted: Sun, November 23rd 2008 05:56am    Post subject:
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More SWGB :P
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