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Year-End Meeting, 2008
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Star Wars: Episode VIII: Binds of Tyranny Forum Index » Announcements » Year-End Meeting, 2008
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Nevin Antilles
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 Post Posted: Sun, January 11th 2009 04:28pm    Post subject:
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Perhaps we could make general categories (research fighter, research frigate, research big ship) so you have an idea of advanced, then if you continue research you pay for it and so on. I get what you mean, but I don't know how else to implement it other than using general categories, and then later if you continue research a cost that, together with the first one, represents the actual research of that phase.

Let me know if that makes any sense at all, since we couldn't give an accurate research cost up front before we know what we're looking at... but, at least it could be in a general range that represents the full research cost if you continue with the research process.
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Derek Brand
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 Post Posted: Sun, January 11th 2009 06:18pm    Post subject:
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@Cray: That would still be a big step in the right direction. ;)

@Lazer: Yeah...you kinda missed a few things while you were gone. :P
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Alatáriël Pallanén
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 Post Posted: Sun, January 11th 2009 11:12pm    Post subject:
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I think research fees are great, but you should have a general
100cr non-refundable fee, then that will give us the cost of what the project will be.

If I have a room full of engineers, scientists, gungan-cannon-fodder, etc and I have a new shield I want to create, and I task them to do it (aka submitting the issue/design), I shouldn't end up 1 billion credits in the hole.

They should have a hypothesis of how much materials, etc they would need to create such an item, and a success percentage... I think it's silly to charge for research fees, if the amount is WAY over the amount you were willing to put into the project.

EDIT: MY SUGGESTION:
,. (
Blasters: 50cr Non-Refundable Research Fee
In Return: You learn of the cost of the project, and the success rate. (Usually, it should be 100% on conventional technology... but new technology, the percentage could vary)

Small Starship Modifications: 500 Non-Refundable Fee
with Medium and Large as 800, and 1,000.
(size can be pre-determined)

New Vehicle: 700cr
New Vessel (Small: 10,000), (Medium 20,000), (Large: 30,000)


And I think in result to the researching, perhaps there could be the advantage of how 'smart' your people become, percentages are raised in certain areas... etc.


Last edited by Alatáriël Pallanén on Sun, January 11th 2009 11:18pm; edited 1 time in total
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Ams Jendob
CMAC Battlemaster


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 Post Posted: Mon, January 12th 2009 12:28am    Post subject:
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That would seem to indicate that the MORE you research, the lower the prices get. Which would simply encourage Zergling rushes of designs. :p
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Alatáriël Pallanén
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 Post Posted: Mon, January 12th 2009 01:29am    Post subject:
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Not lower the prices, but provide more efficient building.

Like if I build "Droid X" for a 19,000 research fee, then a few months go by, and I want to make them waterproof... the odds of succeeding are obviously better going from Droid X, than nothing at all.

And the research fees should be lower, if I wish to apply the same technique, to different droids. In which case, yes, the more we research, the lower the prices SHOULD be. If I've made a Peanut Butter and Jelly Sandwhich, I should be able to apply the same technique, to different breads, jelly spreads, etc.

As confusing as that sounds, I hope it makes sense. :P
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Ams Jendob
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 Post Posted: Mon, January 12th 2009 12:38pm    Post subject:
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Ah, that makes more sense. :p
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Kilvec Ordo
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 Post Posted: Mon, January 12th 2009 09:16pm    Post subject:
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@Cheapy: Yah, I noticed. And half is kinda an understatement. :P
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Kilvec Ordo

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dudop
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Joined: 17 Apr 2008
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 Post Posted: Wed, January 14th 2009 01:29pm    Post subject:
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I don't mean to sound like Mr-nasty-ruin-everyone's-fun, but the prices listed by um, whatever her name is, sound a little low. I mean, you're not just building the item, you're figuring out how. Imagine how much money they must spend on explosives on Myth Busters, for example. Or more relevantly, steel to make their testing rigs.
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Ams Jendob
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 Post Posted: Wed, January 14th 2009 02:14pm    Post subject:
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They're unlikely to be the explicit values we're using. I'm pretty sure he was just throwing up numbers for the sake of example. :p
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Kilvec Ordo
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 Post Posted: Thu, January 15th 2009 04:36pm    Post subject:
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So, when do these changes take place? I think they're great ideas, but the game's kinda on hold while we wait for them, and it could have a negative effect... and I'm just giddy. :P
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Kilvec Ordo

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"You just broke physics."-Peyr Baelish

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Nevin Antilles
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 Post Posted: Thu, January 15th 2009 05:25pm    Post subject:
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Please, don't feel like you need to put your plots on hold for the changes. I'll be gone for the weekend but things are going to resume after that. The changes won't roll out until everything is ready to go (since everything depends on everything else), so it's going to take some time, but there's no reason not to be RPing or working on your Holonet entries until then.
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Ams Jendob
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 Post Posted: Thu, January 15th 2009 06:27pm    Post subject:
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I think he means more faction-oriented stuff... right? O_o
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Kilvec Ordo
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 Post Posted: Thu, January 15th 2009 06:31pm    Post subject:
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Yah... since I have no fleets, no money to buy fleets, no money coming to buy fleets, and not fleets to buy due to the new changes, the faction side of things are a little... haywire.
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Kilvec Ordo

Chief Commander of the Citadel Krytocracy

"You just broke physics."-Peyr Baelish

"Two gin-scented tears trickled down the sides of Kilvec's nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Gustaf Koehler." -Alexus
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Tiara Tranada
Lieutenant Commander


Joined: 30 May 2006
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 Post Posted: Thu, January 15th 2009 07:38pm    Post subject:
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Fleets aren't everything, you know...

You can do character development about the lack of fleets too; have your leaders sit in a room and whine about how the whole faction could be taken out by an ewok with a rock-thrower :P
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Kilvec Ordo
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 Post Posted: Thu, January 15th 2009 07:42pm    Post subject:
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Aww crap. :P I guess I'll get on that... in the mean time, I'm gunna assume that a large amount of the 'banned' canon super-ships are gunna be allowed now? Like Executors 'n Eclipses and all those large, pointy dagger things?
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Kilvec Ordo

Chief Commander of the Citadel Krytocracy

"You just broke physics."-Peyr Baelish

"Two gin-scented tears trickled down the sides of Kilvec's nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Gustaf Koehler." -Alexus
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Ams Jendob
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 Post Posted: Thu, January 15th 2009 08:04pm    Post subject:
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Executors were never banned. >_>

Sadly, however, it would seem Eclipses still are. Which is a shame since this is just about right time period for Palpy to be running around with one and making Mon Mothma and Leia crap themselves. :p
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Kilvec Ordo
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 Post Posted: Thu, January 15th 2009 08:10pm    Post subject:
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In that case, I forward the motion that all factions start with 1 Executor. :P
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Kilvec Ordo

Chief Commander of the Citadel Krytocracy

"You just broke physics."-Peyr Baelish

"Two gin-scented tears trickled down the sides of Kilvec's nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Gustaf Koehler." -Alexus


Last edited by Kilvec Ordo on Thu, January 15th 2009 08:10pm; edited 1 time in total
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Ams Jendob
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 Post Posted: Thu, January 15th 2009 08:16pm    Post subject:
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Hahahahaha. :p

No.
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Tiara Tranada
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Joined: 30 May 2006
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 Post Posted: Fri, January 16th 2009 05:50am    Post subject:
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Kilvec Ordo wrote:
In that case, I forward the motion that all factions start with 1 Executor. :P

That wouldn't be as good as you think it would. Everyone starting with an Executor wouldn't make shit of a difference because everyone would have one and so factions with more credits would still have the same amount of materiel more than others.
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Ams Jendob
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 Post Posted: Fri, January 16th 2009 11:15am    Post subject:
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Not to mention the fact that Executors are going to be incredibly expensive. :p
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Don Corleone
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Joined: 26 Dec 2006
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 Post Posted: Fri, January 16th 2009 12:20pm    Post subject:
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Have you seen petrol prices. I'd never be able to move my Executor... probably just bury it and use it as an evil lair...
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Kalydon Skirata
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 Post Posted: Fri, January 16th 2009 01:09pm    Post subject:
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Ams Jendob wrote:
Not to mention the fact that Executors are going to be incredibly expensive. :p


As well as being massive flying targets that attract alot of hostile fire...and kamikaze fighters.
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Xaph
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 Post Posted: Mon, January 19th 2009 06:42pm    Post subject:
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I've been saving up for literal IRL years as Tau :( What does this mean for me with a complete wipe of assets, and such poor planets? Have I a means to develop them yet?
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Last edited by Xaph on Mon, January 19th 2009 06:46pm; edited 1 time in total
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Ams Jendob
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 Post Posted: Mon, January 19th 2009 08:47pm    Post subject:
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Don't worry. It'll compensate for that.
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Xaph
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 Post Posted: Tue, January 20th 2009 03:26pm    Post subject:
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Not because I don't believe you, but rather because I don't understand, how will it do that? I just want to know, because the problem I face atm is an excess of funds, but a tiny income, and because of that, anything I bought/made would wipe me out with upkeep/continued fees, which is why I want to try economic expansion and domestic policies, but the RPG doesn't seem to allow it...
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