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Force Powers and Abilities
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Star Wars: Episode VIII: Binds of Tyranny Forum Index » Questions and Suggestions » Force Powers and Abilities
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Volytar
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 Post Posted: Wed, January 17th 2007 03:10am    Post subject:
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Nevin Antilles wrote:
As I said, that was in my original sketch, but that also arbitrarily would make it necessary to decide what level a character has in which class, per se, which would amount to even more of CMAC dictating what a character can do or cannot do. This system is much better. You can focus on what you want to focus on. You won't be able to be equally good in all fields unless you are an extremely high level...like, above Vader-high.


Surely by dictating that we are forced to limit ourselves to what we can afford the issue is far more complicated - I even whent to the length of typing out that whole description of how the diciplins are put into practice I even put the fact that it is a rare occassion for a SW character to be all rounded - we are allready 'rolled up' for our force powers if you are going to start restricting us you should at least spread it over a disciplin level rather than some silly frakking skills system?

And as I said, if you force force users to start playing by a skills system then you are going to have to force everyone else to operate under a skills system that governs their marksmanship - because frankly there are some normal skills that need restraining.
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Ams Jendob
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 Post Posted: Wed, January 17th 2007 03:16am    Post subject:
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The thought has crossed my mind.
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Tiara Tranada
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 Post Posted: Wed, January 17th 2007 05:26am    Post subject:
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It'd be a good idea; that way people would not be able to be instantly awesome; they'd need to work at it.
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Halmere
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 Post Posted: Wed, January 17th 2007 06:52am    Post subject:
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That and they wouldn't be able to be a masterful pilot, shooter, lover, fighter .. they'd need to specialise.

So, using that logic, Jacen Tranada is a crappy pilot, can't shoot straight and hits like a bitch :P
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Volytar
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 Post Posted: Wed, January 17th 2007 09:19am    Post subject:
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Yeah, I agree with a system that controls all of the other skills - but I still feel that if the force is to governed it should be within the three diciplins - not buying grades of force push.
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Halmere
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 Post Posted: Wed, January 17th 2007 11:34am    Post subject:
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Why not? Obviously a more powerful Force User will be able to push larger things with greater power. To expect that all would be at the same level is naive.
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Space Jawa
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 Post Posted: Wed, January 17th 2007 12:10pm    Post subject:
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I'm really not keen on the idea of using a number-based system, like "My piloting skill is +3" or any of that stuff. It just takes away from the fun. I can understand a need to restrict how much a person can do, but lets not turn this into a message board variation of Star Wars Combine.
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Velora Antana
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 Post Posted: Wed, January 17th 2007 12:13pm    Post subject:
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I agree. 'Skills' would really stifle things IMO.
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Volytar
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 Post Posted: Wed, January 17th 2007 01:37pm    Post subject:
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Will Kobindi wrote:
Why not? Obviously a more powerful Force User will be able to push larger things with greater power. To expect that all would be at the same level is naive.


The point is that force push is not a skill on its own - if the Force User is skilled in the disciplin of alter then he is capable of using the force to levitate and move objects more so than those not skilled in the disciplin - note I'm not pulling this out of my ass I'm using canon sources to base the idea of how the force is structured - it would be butchering the concept of the force if you suggested that someone who is capable of moving objects with their mind is not in the same way capable of crushing someones skull with the force.

You see I'm not saying you shouldn't follow the idea of having skill within the force - but you can't then take the idea that Wizards of the Coasts aplied when they massacred SWRPG that force abilities are like spells brought by leveling up and earning points - the force is a completely different beast. Hense using a system based of the old SWRPG.

And I agree whatever form this takes it should be numberless - RP is allways stiffled if every battle is simply a matter of waiting for a CMAC to roll for us - if you just enforce a strict hand over the FS players and make sure they don't step out of line - and also bother to tell us what it actually meens for us to have a certain force level.


Last edited by Volytar on Wed, January 17th 2007 01:41pm; edited 1 time in total
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Ams Jendob
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 Post Posted: Wed, January 17th 2007 02:40pm    Post subject:
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Which is what we're trying to do.
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Velora Antana
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 Post Posted: Wed, January 17th 2007 02:57pm    Post subject:
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... that and approve my IMC purchase :P
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Nevin Antilles
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Joined: 09 Jan 2006
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 Post Posted: Wed, January 17th 2007 06:13pm    Post subject:
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The Force power system is not going to be strict. A level 18 will not always win over a level 17. It's nothing like that, and that's not its purpose. Its purpose hasn't been realized until now, and that's to establish what powers you can use and what powers you can't.

Per your example, Volytar, Force Push, Pull, Jump and Levitate (object) Level 1 are all basic powers that any Force user worth training will have. From there, you'll have plenty of choices. Each power will have several features; point cost, minimum level required, class (alteration, combat, perception) and which chain it is a part of (level 1, level 2, etc), and it'll also have a Side modifier, which is used VOLUNTARILY to try to give you an idea of if your powers are net Dark Side or Light Side.

I understand what you mean by that being powerful in a certain aspect of the Force, you should be powerful in all of the powers included in that aspect, but that's up to the user of the system, and you can emulate that if you wish.

But once again, the only thing the Force system sets in stone is what powers you can or cannot use. It does not, by itself, determine if you are superior to another Force user (unless it's something obvious, like a level 20 against a level 5 :p).


We're not going to have an all-around skills system. This is not a D20 RPG. That is impractical and it's just not going to happen. The Force already has established powers and it's, quite frankly, one of the things most godmodded here; we NEED a regulation system. Other skills will be case-by-case, but this system will try to cover the Force powers.
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Volytar
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 Post Posted: Wed, January 17th 2007 06:31pm    Post subject:
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Yes but the point I'm trying to establish is that while I agree there is a need to establish a regulatory system for the RP of Force it should not be on a skill by skill basis - or at the very least it should not do stupid things like setting out force push + pull and any of the telekinetic powers under a seperate heading - we should be able to establish our skills within the Control/Sense/Alter system thereby we are regulated but not forced to play the shitty concept of the force in RP's devised by Wizards of the Coast - the old D10 system functioned perfectly well with control/sense/alter - we don't need to turn the force into a glorified form of magic.
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Nevin Antilles
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 Post Posted: Wed, January 17th 2007 06:34pm    Post subject:
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Noted. I'll think about it.
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Last edited by Nevin Antilles on Wed, January 17th 2007 06:37pm; edited 1 time in total
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